Ever wondered what it’s like to work as a programmer in an industry as exciting and challenging as Gaming?
It’s not often we get a chance to sit down with one of our programmers. However, we managed to find the time to ask Joe, a software programmer at Storm, a few questions about his role.
Can you tell us about your role as a software programmer at storm?
Usually, my role at Storm is specified to front-end programming, which in turn involves constructing our HTML5 games, specifically creating features, animations, and conforming desired graphics, which in simple terms; create what consumers see on screen. Additionally, I support the team in back-end programming, with complex data and code – that of which cannot be accessed by players.
How long have you been a software programmer for Storm?
I have been employed as a software programmer with Storm for 2 years, since graduating from university.
Where did your interest in programming come from?
My interest derived from an ongoing passion for video games, starting from an early age. Playing them regularly sparked a fascination into the framework of how things worked within a game, such as shooting a weapon, or moving a character. This led onto the introduction to coding my own games, and further forging a career in the gaming industry.
What does a typical day look for as a software programmer at Storm?
What characteristics do you think benefit this role?
Key characteristics that benefit the role, include effective problem solving, often under time constraints, to tackle problems that arise during development of a game. Interpersonal relationships are also important, emphasising the need for teamwork within the industry. Often, obstacles faced are best solved as a team, as the cooperation of people together is more effective than working alone.
What is your favourite part of being a Software programmer?
The sense of achievement when a complex, and time-consuming piece of work all comes together, and the final product is presented.
What challenges do you face as a Software programmer?
Typically, errors within the code cause the most frustration, especially when it is a small syntax error, such as a missing coma, which often can take hours to find! Furthermore, it can be challenging to adhere to the needs of the development team, e.g., the artists, as they may have a concept of how they wish the game to look, which when constructed in practise, may provoke problems.
Finally, what is your favourite game of Storm’s?
Do you think you’ve got what it takes to be a programmer at Storm Games?
We are always on the look out for enthusiastic, hard-working and friendly programmers to join our fast-growing team!
Email over your CV to email@example.com, we look forward to hearing from you.