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Marking two years as a Software Developer at Storm Games.

Updated: Sep 6, 2023



Today we celebrate two years of Kieran’s legacy at Storm as a Software Developer. During this period, Kieran has achieved significant milestones and played a pivotal role in the success of numerous game launches.


Can you tell us about your role as a Software Developer at Storm?

I'm a developer that's been put largely in charge of the updated engine for games going forwards and am currently trying to build new games to take advantage of the improvements made. But for the most part, I am a Wizard that makes a lump of metal we tricked into thinking make pretty lights and sounds play.


Where did your interest in developing come from?

I've always been good with computers and had something of a fascination with video games. I really picked up the bug for coding in college where I found I could turn that affinity into a usable skill. After working for a few different companies and then ripping through my Uni course, I eventually landed here at Storm.


What does a typical day look like as a Software Developer at Storm?

Computer on, coffee, meeting with everyone, try to solve problems all day, go nap.


What characteristics do you think benefit this role?

A great degree of patience. Computers are fundamentally stupid and will only do as told. So, any intelligent behaviour has to be programmed in. Without those helpful bits, you do have to become the CPU Whisperer to fathom what the hell is happening. That and being a Black Belt in Google-Fu.


What is your favourite part of being a Software Developer?

When something just works. You've built something new and complicated, or you've fixed a bug that was seriously difficult and now the thing you've worked on is as smooth as butter, exactly as you want it to.


What has two years at Storm taught you?

Doing the extra leg work now helps in the long run.


Finally, what is your favourite game of Storm’s?

Honestly, the Test Game I've got on my computer where I've been tinkering and working out how to make the other games better. It's a mess but it's meant to make sure everything is working properly so it's an important mess.


Do you think you’ve got what it takes to join Storm Games?

We are always on the look out for enthusiastic, hard-working and friendly employees to join our ever-growing team! Whether you are a developer, engineer, artist, reach out!


Email over your CV to megansheldon@stormgt.co.uk, we look forward to hearing from you.



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