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An Interview with a Lead QA at Storm.



Have you ever been curious about the experience of working as a Lead QA in the dynamic and challenging gaming industry?


QA Specialists are an essential part of any gaming company. They are responsible for the testing of the quality and functionality of the games before they are released to the public. This involves identifying and reporting any bugs, glitches, or other issues that could affect the gameplay experience. In an interview with Ross Adams, the Lead QA at Storm Games, we discussed the rewards and obstacles that come with his position.


Can you tell us about your role as a Lead QA at Storm?

Here at Storm my primary role is Lead QA. The role includes a lot of aspects, from testing Games/Software to confirming issues have been addressed while also making sure our test scripts are updated to the latest Gambling guidelines for multiple territories Storm operates in. As the Lead QA I am responsible for finding any issues that the Games/Software may have and making sure they are addressed by the developers by reporting them in Jira before the Game/Software is released to the customer.

How long have you been a Lead QA for Storm?

I have been with Storm Gaming for coming up to a year now.

Where did your interest in Software Testing come from?

To be honest at the start of my career I did not really have any interest in Software Testing, it was a case of getting my foot in the door in the gaming industry. But as I started doing the job, I started to enjoy finding issues with the Games/Software and having an impact on how the final product looks “Software testers do not make software… they only make it better”.

What does a typical day look like as a Lead QA at Storm?

It really depends on what is available to test on that day, if we don’t have anything to test then it’s a case of making sure our test scripts are updated (with new issues raised comes more test cases that might need creating to make sure they are caught in future Games/Software). If it’s a day we have Games/Software available to test, depending on how far along development is it would be a case of making sure issues that have been raised previously have been addressed in terms of being fixed by the developers or whether the issue needs re-opening for further investigation. After the issues in Jira have been addressed it is now a case of running our scripts against the Game/Software and reporting any new issues that are found so developers are able to fix the issues.

What characteristics do you think benefit this role?

Persistency I feel benefits this role as you can end up on the same Games/Software for many weeks if not months in some cases.

What is your favourite part of being a Lead QA?

I think my favourite part is finding issues with the Games/Software, the sort of issues that are the edge case issues and not the simple graphical issues.

What challenges do you face as a Lead QA?

I would say the main challenges would be the deadlines, you want to be comfortable that the Games/Software you are sending to customers are as bug free as humanly possible and with a level of quality you are happy with.

Finally, what is your favourite game of Storm’s?

Like you can imagine I have played (tested) a lot of Slot Games throughout my career but the one game that stands out for me from Storms extensive library is Monsters of Rock. The whole concept and theming of the game really stands out for me from the music to the graphics/animation.


Do you think you’ve got what it takes to join Storm Games?

We are always on the look out for enthusiastic, hard-working and friendly employees to join our ever-growing team! Whether you are a developer, engineer, artist, reach out!



Email over your CV to megansheldon@stormgt.co.uk, we look forward to hearing from you.







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